using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;

namespace Hydrogen.MarkovChain.SolidMap2DScene
{
    [CreateAssetMenu(fileName = "New SolidTile.asset", menuName = "Hyd/Tile/SolidTile")]
    public class SolidTile : Tile
    {
        public SolidType Type
        {
            get => this._type;
#if UNITY_EDITOR
            set => this._type = value;
#endif
        }
        private SolidType _type;
    }
}